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compile failedĩ874: Publishing build 14 of xxxxxxxxxxxxxxx for target 'xxxxxxxxxxxxxx'.
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You can install cocoapods with the Ruby gem package manager:ĩ757: > sudo gem install -n /usr/local/bin cocoapodsĩ758: > pod setup 9872: ! Unity player export failed!ĩ873: ! build of 'xxxxxxxxxxxxx' failed.
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Reason: 'pod' command not found unable to generate a usable Xcode project. One possible option is to use Unity's Cloud Build service, which will automatically create versions of your game however, at the time of writing. Delete the Library and Temp folders (optional) Compress the folder to a Zip file (optional) Copy the project folder to the new location. However, the issue I'm having now is that in Unity Cloud Build, it stops building after it throws the error below:ĩ755: *** Cancelled '' in 164 seconds (164266 ms)ĩ756: Player export failed. Here’s what you’ll find on this page: How to move a Unity Project step by step. I think your current implementation is better, and you're right, although it throws that error, it generates the project folder to export to XCode (with the framework added), which is a great sign. From our game engine, to VR training, to real-time CAD & BIM visualization, we have something for you. It was Version 3.0.5 that worked, although it wasn't building properly because of an import error umbrella mobileads.h ( I guess it wasn't building the framework that was in the Assets/Plugins/iOS/ properly). Want to start a new 2D, 3D, AR, or VR project Have a look at Unity's development tools.
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